@book{globalillum,
	AUTHOR = {Dutré, Philip and Bekaert, Philippe and Bala, Kavita},
	TITLE = {Advanced Global Illumination},
	PUBLISHER = {A K Peters},
	YEAR = {2003},
	PAGES = {340},
	ADDRESS = {Natick, USA},
}

@InProceedings{keller:ir,
	author =       {Alexander Keller},
	title =        {Instant Radiosity},
	booktitle =    {Proc. SIGGRAPH '97},
	pages =     {49-56},
	month =     {August},
	year =      {1997},
}

@InProceedings{radiosity,
	author =       {Goral, C. and Torrance, K. and Greenberg, D. and Battalie, B.},
	title =        {Modeling the interaction of light between diffuse surfaces},
	booktitle =    {Proc. SIGGRAPH '84},
	pages =     {213-222},
	month =     {July},
	year =      {1984},
}

@book{jensen:pm,
	author = "H. W. Jensen",
	title = "Realistic Image Synthesis Using Photon Mapping",
	publisher = "A.K. Peters",
	year = "2001",
	address = "Natick, MA"
}

@InCollection{gpugems:indirect,
	author = {Michael Bunnell},
	editor = {Matt Pharr},
	booktitle =	 {{GPU} Gems 2},
	title =	 {Dynamic Ambient Occlusion and Indirect Lighting},
	chapter = 14,
	publisher =	 {Addison Wesley},
	month =	 mar,
	year =	 2005,
	pages =	 {223--233},
}

@inproceedings{ 
    interleaved,
    author = "Benjamin Segovia and Jean-Claude Iehl and Richard Mitanchey and
    Bernard P\'eroche",
    title = "Non-interleaved Deferred Shading of Interleaved Sample Patterns",
    booktitle = "Proceedings of SIGGRAPH/Eurographics Workshop on Graphics
    Hardware 2006",
    year = "2006"
}

@inproceedings{dachsbacher:rsm,
	author = {Carsten Dachsbacher and Marc Stamminger},
	title = {Reflective shadow maps},
	booktitle = {SI3D '05: Proceedings of the 2005 symposium on Interactive 3D graphics and games},
	year = {2005},
	isbn = {1-59593-013-2},
	pages = {203--231},
	location = {Washington, District of Columbia},
	doi = {http://doi.acm.org/10.1145/1053427.1053460},
	publisher = {ACM Press},
	address = {New York, NY, USA},
}

@inproceedings{dachsbacher:splatting,
	author = {Carsten Dachsbacher and Marc Stamminger},
	title = {Splatting indirect illumination},
	booktitle = {SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games},
	year = {2006},
	isbn = {1-59593-295-X},
	pages = {93--100},
	location = {Redwood City, California},
	doi = {http://doi.acm.org/10.1145/1111411.1111428},
	publisher = {ACM Press},
	address = {New York, NY, USA},
}

@inproceedings{hardwarerad,
	author = {Greg Coombe and Mark J. Harris and Anselmo Lastra},
	title = {Radiosity on graphics hardware},
	booktitle = {GI '04: Proceedings of the 2004 conference on Graphics interface},
	year = {2004},
	isbn = {1-56881-227-2},
	pages = {161--168},
	location = {London, Ontario, Canada},
	publisher = {Canadian Human-Computer Communications Society},
	address = {School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada},
}

@article{tabellion:shrek,
	author = {Eric Tabellion and Arnauld Lamorlette},
	title = {An approximate global illumination system for computer generated films},
	journal = {ACM Trans. Graph.},
	volume = {23},
	number = {3},
	year = {2004},
	issn = {0730-0301},
	pages = {469--476},
	doi = {http://doi.acm.org/10.1145/1015706.1015748},
	publisher = {ACM Press},
	address = {New York, NY, USA},
}
